Module VIII: Using the platform

40. Getting started: account, plans, daily view

Registration and the 14-day trial, the logic of the plans, the home page, the match page and the tipping game.
Free chapter

Account and plans

Registration is free, and every new account automatically gets a 14-day full trial: for two weeks you see all the features of the highest, Analyst level, with no card and no charge. After the trial expires the account switches to free mode by itself: you do not have to cancel anything, your data remains.

Accounts have three access levels. On the Free level the tipping game, the free chapters of the course and the daily home page are available. The Learner level unlocks the full course with the end-of-chapter tests, the glossary and the research materials. The Analyst level adds to all this the full analytics toolkit: models, AI analyses, pro odds, radar, betting journal, simulator, calculators. During the open test period no paid plan can be purchased and no payment is requested; if paid plans are introduced later, we will announce it in advance. Module I of the course, this Module VIII, and chapter 20 are readable without registration too.

The home page: the day’s matches

After logging in, the home page is the daily view: with a five-day selector you can step from the day before yesterday to the day after tomorrow, and the matches appear grouped by league. On every match card there is the models’ average chance estimate for the 1/X/2 outcomes, in case of unanimous model opinion the expected-value badge (chapter 10), and for a live or freshly settled match a result updating every minute.

From the card you can tip in the tipping game with one click, or move on to the match’s detailed page. In the expandable list you also see model by model who says what, and with what probability.

The match page: all the data in one place

The match page is the platform’s densest view: model predictions and model consensus, an AI summary, fresh news with injury and suspension tags, form and the head-to-head record, the table, then the odds block: average odds with implied probability (chapter 3), per-bookmaker 1X2 prices with the best odds highlighted, goal, BTTS and corner markets, and in an expandable panel the provider’s 150+ markets with opening/average/best price and a trend arrow.

Two things are worth deliberately practising here: seeking the best price (line shopping, chapter 13), and reading the odds movement — the shift visible since the open shows which way the market has repriced. For a settled match, statistics (with xG), an event log and the models’ after-the-fact settlement also appear.

Tipping game: a practice ground without money

The tipping game is a monthly league in which the users, the platform’s predictive models and two reference bots feature on the same leaderboard. The scoring is betting maths in miniature: a correct tip is worth ten times the margin-cleaned fair odds, so your winning chance and the payout are exactly proportional — the variance of hopeless outcomes (longshot spam) is not a paying strategy.

A tip can be placed up to the start of the match and is final, exactly as in the betting journal (chapter 43). This is no accident: the tipping game is the risk-free practice ground for the course’s concepts, and one of the data sources of your own calibration curve.

The tipping game is free and money-free. Before you risk a single euro anywhere, here you can measure what you actually know — chapter 27 will show how many tips are needed for this measurement to mean anything.